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Robot: Water Simulation Part 2 (and a bit of VRay)

  • olliemc6
  • Apr 16, 2017
  • 1 min read

Ok, so issues as expected with a newly learnt software have arisen... The water simulation, although it functioned well, was too low a resolution to get a realistic result! Typical! After a little bit of research online, I've discovered that my sim was wayyyyy below what it should be in terms of resolution: The minimum needed for a decent sim is 10 million particles, the preferable amount is 30 million... mine was 1 million. So this week has been a bit of simulating repeatedly to get a nice looking, yet sort of fast sim.

In the meantime, whilst this has been rendering, I have been animating the walk cycle further and learning the renderer VRay by Chaos Group! It is a fantastic program that works in similar fashion to Mantra with surprisingly quick, realistic results! I'll keep you updated on how it goes!


 
 
 

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