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Robot: Proxy Mesh

  • olliemc6
  • Mar 26, 2017
  • 1 min read

So water simulation is quickly approaching and to carry this out effectively, I need a proxy mesh (Houdini takes its time with simple spheres so I'm scared to think how long this will take with a full res model!). The process of creating this was pretty simple - lots of primitives! Seriously a lot of them! Once this was done, I just constrained the individual pieces to their full mesh alternatives and away we go! Noice!

Another cheeky render for you

I may have been slightly bored...


 
 
 

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