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Robot: Water Simulation!

  • olliemc6
  • Apr 9, 2017
  • 1 min read

It's Houdini time! And we're already in trouble! Yay!

Ok, so how Houdini works is it will generate approximations of collision geometry however thin and curved surfaces (my robot) can throw it off its game. To get past this issue one can use the Open VDB tools within the program to create a volume of the surface. Luckily for me, the lovely guys at Escape studios made a fantastic tutorial explaining this technique:

So from there I was able to get a nice, clean collision! The water is simulating currently so lets hope that it looks good!


 
 
 

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