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Houdini Part 3: Pyro FX - Fire

  • olliemc6
  • Dec 10, 2016
  • 1 min read

So seeing as I had previously done smoke in Houdini, I thought it was about time I made its counterpart - fire. The emitter was created as an animated sphere with a mountain node attached. The mountain's offset was controlled with the expression $FF/20 on all 3 axis. The actual fire was created using the 'smokeless flames' option in Houdini with the colour manipulated as so:

See you tomorrow for some more experiments!


 
 
 

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